1. Different types of testing

    Reading time: 7 minutes
    Posted 2 years ago

    Software development is complex. It involves people talking about an idea or concept and then translating it to code. The code then is compiled, packages or run and we expect a certain result. In all of these (generic) steps, there's room for complexity, interpretation and errors to sneak into the software.

    Luckily, testing software has matured and expanded to a level where we can confidently release code that doesn't break on build, only changes where change is needed and the features can even be asserted before writing a single line of code!

  2. 2022: Year in review

    Reading time: 4 minutes
    Posted 2 years ago

    When the year closes, it's always a good moment to reflect on the past years achievements to see the bigger picture. If I look back to my achievements, I am proud and grateful for all I've achieved with support of people around me.

    A lot of things that have been in the works seemed to click this year and directed my career into a new path, more focussed on engaging people over code. Something that suits me at this point in my career.

  3. UX is not about design!

    Reading time: 7 minutes
    Posted 2 years ago

    I saw this post, by Erik Flowers while scrolling the LinkedIn feed which resonated with some thoughts that have been floating in my mind without anything to latch on to. But now those thought found something to root.

    I am currently working as a "software engineer" (commonly also referred to as "frontend developer") and although I like to label myself more as an "interaction developer" my main domain consists of designing software architectures and writing code. My background has always involved some level of getting involved with the user experience (UX) aspect. And while that may seem something that sticks out, I feel it is both to build good software and unfortunately also something that is not commonplace.

  4. The importance of crossing the disciplines

    Reading time: 4 minutes
    Posted 2 years ago

    When you're part of a "modern" software building team, changes are, it is being referred to as "multi disciplinary" or "cross functional". This is to indicate that the team is made up of backend developers, frontend developers, some design role(s) and maybe somebody in charge of metrics and KPIs or some additional, specialised roles.

    The thought process here is that if you do that, the team can be completely in control of their responsibility (maybe add some DevOps terminology in there then, as well). Which makes for agile teams.

  5. Maintaining a Component Library at Scale

    Reading time: 5 minutes
    Posted 2 years ago

    Before we dive into the topic, a little bit of context would be necessary because we're going to talk about a solution that works for our organisation. Having context helps you in deciding if and what would work in your situation.

    So at the company I currently work for, we cater to a big audience. As a big company, we also have a big stake in IT solutions to get our businesses running. A lot of our software and tooling is build in house.

  6. Everything repetitive should be automated

    Reading time: 3 minutes
    Posted 2 years ago

    Nobody that I know of is happy with endless repetition. Software has drastically improved any field of work where repetition takes place by facilitating a certain level of automation to ease all of our jobs. But when you’re implementing any automated process, there’s always a cost to consider.

    The good news when working on software, is that cost is relatively low compared to effort. Since we’re working in a landscape that’s so very tightly coupled to the tools that provide automation, most of the automating is a breeze!

  7. Take an Axe to your website

    Reading time: 3 minutes
    Posted 2 years ago

    Everybody involved in software engineering knows that accessibility (or A11y) matters. And while we all agree that it's a good thing, we don't always prioritise it. I think we're long overdue in doing a better job. Or even better, consider it an intrinsic part of our basics.

    A11y means the way that your product is, quite literally, accessible by any user. We can capture a11y in numbers, that beautifully translate into contrast ratios, tab orders, the amount of ARIA labels and whatnot. The most important thing to realise though is, that you should be aware that other users have other needs and maybe limitations that you should take into account.